Nintendo Revolution Controller
Straight up innovation. Passion to make something different, better and unique. Nintendo is the Apple Computer of the Video Game industry, they are what 37signals is to the exploding Web Application universe. Each have no problem setting the trend. They have no problem frankly stating they see things differently and would like to prove it to you.

Case in point. The new Nintendo Revolution. More specifically, the controller. Just point the Revolution controller at your screen and move and tilt it to move characters, cursors or objects around the TV with pinpoint precision.

An additional controller plugs in to the main wireless piece to offer dual hand control, in what master game designer, Shigeru Miyamoto terms "nunchuck" style. The controller uses motion-detecting hardware. It can pinpoint its distance from the screen, location in the room, and even pitch and yaw. Imagine the gameplay possibilities when physical location and movement in a room is a factor. We're anticipating some serious real-life swordplay with Link in a future Legend of Zelda installment. Word has it, first-person shooting series, Metroid Prime will have a 3rd installment ready to go when the Revolution is released.

Will it catch on? Will developers work with this new form of game play? Probably, but it doesn't really matter. Just like Apple and the Signals, Nintendo's true strength lies in it's software design and user interface. The Nintendo authored titles will get the most out of the new hardware and we'll probably see Sony and Microsoft knockoffs this time next year. Welcome to the future.
Tags: nintendo, video games, innovation, design

Case in point. The new Nintendo Revolution. More specifically, the controller. Just point the Revolution controller at your screen and move and tilt it to move characters, cursors or objects around the TV with pinpoint precision.

An additional controller plugs in to the main wireless piece to offer dual hand control, in what master game designer, Shigeru Miyamoto terms "nunchuck" style. The controller uses motion-detecting hardware. It can pinpoint its distance from the screen, location in the room, and even pitch and yaw. Imagine the gameplay possibilities when physical location and movement in a room is a factor. We're anticipating some serious real-life swordplay with Link in a future Legend of Zelda installment. Word has it, first-person shooting series, Metroid Prime will have a 3rd installment ready to go when the Revolution is released.

Will it catch on? Will developers work with this new form of game play? Probably, but it doesn't really matter. Just like Apple and the Signals, Nintendo's true strength lies in it's software design and user interface. The Nintendo authored titles will get the most out of the new hardware and we'll probably see Sony and Microsoft knockoffs this time next year. Welcome to the future.
Tags: nintendo, video games, innovation, design




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